The Effect of Technology on Play!
This blog post will address three
major points of how technology has affected play and leisure throughout different
age groups from the era presentations, starting from 1940 to 2020. The evolution
of technology changed how society participated in play and leisure. Different
age groups transitioned from outdoor and social entertainment to indoor
entertainment.
Children from 1940 to 1990 would be
more interested in outdoor and social play. They would play games like
hopscotch, double dutch, and tag. They would also play with toys that were
social and imitated roles within the household. Girls may play house and boys
would play with army toys and tools. As the use of technology increased in the
80s and 90s, children would enjoy playing Atari, Donkey Kong, Mario Kart, and
other games. They would spend more time enjoying indoor entertainment. The
early 2000s introduced the smartphone. This opened the door for social media
apps, which children enjoy. Children also enjoy innovative toys such as the fidget
spinner, hoverboard, and Heely’s.
From 1940 to 1990, adults would
enjoy participating in sports and dance halls. The most advanced leisure technology
was the radio at that time. During these years, adults were more interested in
participating in group sports and dance halls because the technology we enjoy
today did not exist. When the personal computer became popular, this
revolutionized how people access information. They no longer were required to
read a book, they could access it from computers. As smartphones emerged,
adults could access business and leisure from anywhere on their smartphones. As
home entertainment systems become more popular, adults spend much time
participating in indoor entertainment.
The evolution of technology
revolutionized the way society viewed occupations. A student could transition
from attending class daily with a pen and paper to completing online modules
for an online program. Jobs that may have previously been available in
factories may have been replaced by machines. This means a person may opt to
become the technician of a machine than to become certified for a dying
profession. The evolution of technology somewhat shifted society to indoor play
and leisure. Although technology could be exciting, this has increased diseases
like obesity and “Sitting” disease.
Retrieved from: https://www.theatlantic.com/technology/archive/2019/07/how-polio-inspired-the-creation-of-candy-land/594424/
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